It goes without saying that
Japanese video games have had quite an impact on the development of the video
games of today. According to Chris Kohler in Power Up ,“Western games are now starting to dominate the charts,
but no one can dispute the profound effect that Japanese game creators have had
on our industry”. From Nintendo’s Super
Mario Bros. and Legend of Zelda,
to Namco’s Pac-Man, Japanese gaming
companies have been developing games that appeal to all ages and audiences.
Since the days of the arcade
games, many different genres have also begun developing. Arcade games and shooter
games had become mainstream successes thanks, but other genres, such as the
role-playing game, or RPG, were just beginning to gain popularity. RPGs are
typically very story-oriented, and have fantastical settings. Originating from
earlier pen and paper games such as Dungeons
and Dragons, RPGs require decision-making, as well as character development
through combat. Regarding the gameplay of RPGs, Shigeru Miyamoto of Nintendo
fame commented, “The RPG system works best for games with lots of dialogue, to
help bring about a writer’s voice, to bring a book to life. [1]” With that being
the case, one company in particular can be said to have been the reason for the
rise of the RPG.
Japanese powerhouse Square Enix
is a name synonymous with that of JRPGs (Japanese role-playing games). From Dragon Quest to Final Fantasy, Square Enix has given the video game industry many
games featuring epic storytelling elements, emotionally compelling musical compositions,
and breath-taking visuals that continue to astound.
Square Enix is actually the
result of a merge from two rivaling companies. Founded in 1975, Enix was a
fairly successful publishing company. In 1986, they released Dragon Quest, which was created by Yuji
Horii. Released for the NES, it was different from other games of that time
because it called for players to become the character they were playing.
Through experience, the main character would become stronger, and turn from weakling to powerful. This contrasted to games such as Super Mario Bros.,
“because Mario was always the same Mario throughout the game[1]," as said by Chris Kohler in his book Power Up: How Japanese Video Games Gave the World an Extra Life. Sales
were low initially, however, Horii used his connections with the popular
manga-publishers Shonen Jump, including
the artwork of Akira Toriyama of Dr.
Slump and Dragonball fame, to
market his game. The Dragon Quest series, while not as popular in America, is the best-selling game series of all time in Japan, far outselling any of its competitors [2].
Screenshot from Dragon Quest (1986)
Dragon Quest II Artwork (1987)
illustrated by Akira Toriyama
Square, also known as
Squaresoft in the United States, was a game development company that was
founded by Masashi Miyamoto in 1986. Within months, however, they were on the
verge of bankruptcy. Wishing to create
one last game, Hironobu Sakaguchi, the senior game designer for Square,
gathered every last bit of money remaining, and began to develop what would
later become the critically acclaimed Final
Fantasy series. Released in 1987, Final
Fantasy I combined Sakaguchi’s storytelling and world concepts, along with
the conceptual designs of freelance artist Yoshitaka Amano, and finally, the
emotional and melancholic melodies of Nobuo Uematsu, to create the franchise
that would temporarily save Square from the brink.
Final
Fantasy’s success stabilized Square for a while, and they continued
to create more games in the series, as well as other games outside the Final Fantasy franchise such as such as Chrono Trigger, Seiken Densetsu (known as the Mana
series in America), and Kingdom
Hearts, the last franchise Square would release before the merge. Unfortunately,
the release of Sakaguchi’s first feature-length computer-generated film Final Fantasy: The Spirits Within was
considered a failure at the box office, which set the company back again. An analysis of Square by Darryl Kaye states that the failure of Final Fantasy: The Spirits Within saw Square Co. announce what they deemed "extraordinary losses", of $115 million [3].
Along with Sakaguchi, there
are two other names that go hand in hand with the Final Fantasy series. Musical
composer Nobuo Uematsu has created the soundtracks for the first ten games in
the series. As requested by Sakaguchi, Uematsu created melancholic and
emotional music through use of synthesized versions of strings instruments and
woodwinds. Uematsu has been known to delve into several genres of music that
he’ll use for his scores, such as rock, ballads, techno, and world music. When
Squaresoft merged with Enix and moved to Shinjuku, Tokyo, Uematsu had to resign
as leading composer for the company, however he occasionally returns to
supervise the development of soundtracks for other games in the series.
Aerith's Theme, from Final Fantasy VII (1997)
composed by Nobuo Uematsu
Artistically in the visual aspect, Sakaguchi has looked to the
works of Yoshitaka Amano to implement his concepts and visuals. Noted for his
unique style of traditional Japanese ink brush work with a more contemporary
Art Noveau style, as noted by Philip Defina of Septagon Studios [4]. He was the
main conceptual designer up until Final
Fantasy VI’s release in 1994. He still returns to do promotional work and
design the Final Fantasy logos for
Square Enix however.
Artwork for Final Fantasy IV (1991) and Final Fantasy X (2002)
designed by Yoshitaka Amano
In April of 2003, after several
disagreements, Enix and Square finally merged to form Square Enix. Initially,
the newly formed company did not see the release of many titles, other than
several sequels for already established franchises. In 2004, they would receive
new management, and Japan and the world alike would see an explosion of new
titles from Square Enix, including more CGI films, and newer and older titles.
Video games have obviously come
a long way since its early beginnings. The role-playing game genre, originally
derived from tabletop games, has been known to feature games that are similar
to movies. Japanese gaming company Square Enix has mastered the development of
RPGs, and has continued to create games that are more like experiences, rather
than forms of entertainment.
[1] Kohler, Chris. Power Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: Pearson Education, 2005.
[2] "A Short History of
Square-Enix." Last modified February 16, 2007. (accessed November 5, 2012.
http://voices.yahoo.com/a-short-history-square-enix-200588.html?cat=19.
[3] Kaye, Darryl. "The History Of Square Enix: The Formation." May 29, 2011. http://www.gamingunion.net/news/the-history-of-square-enix-the-formation--5250.html (accessed November 4, 2012).
[4] Defina, Philip. "The
Inspirational Artwork Of Yoshitaka Amano." Septagon Studios Comic Blog (blog), June 9, 2011.
http://comicblog.septagonstudios.com/the-inspirational-artwork-of-yoshitaka-amano/
(accessed November 4, 2012).
Regarding the amazing background music on RPG games, I agree wholeheartedly. I was so upset I couldn't go to Nobuo Uematsu's concert in Atlanta this year. The story about Square Enix's escape from bankruptcy has always moved me, I commend Hironobu Sakaguchi for giving his best effort and not giving up on the company. When I first played FF game, it was already FF VI, and I remember having goosebumps seeing the animation, and also feeling like I am in the game instead of just moving the character around. Chrono Trigger and Seiken Densetsu are also fun; however, Final Fantasy is without a doubt my most favorite game!
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