STORY-TELLING IN VIDEO GAMES: FINAL FANTASY
One
of the most iconic video game franchises to date, this series exemplifies the
movement towards a more storytelling-centered approach to video games. The video game, along with the Legend of
Zelda (1986), and Dragon Quest (1980), were among the earliest video games
associated with the popularization and legitimization of the role-playing video
games, following it’s fiscal and critical success after it’s release in 1987.
The role-playing genre itself is one that is particularly involving as the
player immerses himself or herself in the world of the character, is as such
very much entrenched in the idea of storytelling.
The
earliest versions of game in this genre began with “pen and paper” role-playing
games such as Dungeons and Dragons in1974, and with the growing technologies
that were presented by the video gaming world, it became increasingly possible
to make the genre even more immersive as the world only imagined by players before
was given the opportunity to become increasingly tangible first with computer
games in 1980 and then with consoles in 1982.
A view of the world map of Final Fantasy I |
The
game takes place in an alternate fantasy reality, inhabited by a number of
races including; humans, mermaids and dragons. It follows four 'Light Warriors',
tasked with restoring balance to a world devastated by the darkening of the
world’s four elemental orbs by the four ‘Elemental Fiends’. The plot of the
game develops as the player moves through the game, interacting with citizens
residing in towns to gain information and visiting shops to buy equipment to
enrich the gaming experience and strengthen the characters adds a touch of
reality to the game that provides a relatability that makes the game even more
immersive and involving, making it considerably less linear than the
side-scrolling platform games that came before.
Screenshot of Light Warriors (Right) battling an Elemental Fiend |
The
game also featured a variety of weapons, armor and other special items that can
be found or bought throughout the game in order to make the character more
powerful. Each character is classified into six classes: Fighter, Thief, Black
Belt, Red Mage, White Mage and Black Mage. These classes influence the way each
character can navigate throughout the game. Depending on the class, there are
restrictions on which weapons and armor are available for use, and as such how
effective each character is in battle. Characters also develop organically as
game experience is amassed; the player is then given the option to undo a class
upgrade. These features, typical of an RPG, are examples of how the game is
given complexities and details in order to make the gaming and storytelling
experience all the more vivid, convincing and engaging.
Even today, the game is widely regarded as one of the pioneers in RPG video game field, and with it's series about to spawn it's 14th title, it is clear that the lasting impression that was made with it's innovations in gaming will be continued for a while to come.
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