The Future of Video Game Graphics
When Pong came out in 1972, it started
the revolution of video games as we know it; since then, the video
game graphics have come a far way1.
Game designers hoped to eventually produce photorealistic graphics
that will be indistinguishable from real life. With each generation
we get closer to creating the perfect visual game.
Christoph Hartmann, the boss of 2K
Games, was quoted saying that, “until
games are photorealistic, it'll be very hard to open up to new
genres. We can really only focus on action and shooter titles; those
are suitable for consoles now"2.
To make this happen game
developers need two things. First game developers need better
hardware, e.g. game consoles, to be able to support the graphics and
visual effects it takes to create the games. Due to technology
constantly improving we can see advances in graphics more often.
Current video game consoles are six generations behind in technology
versus computers. That is an enormous gap in technology. However,
game consoles tend to have a better ability at keeping up with
graphics during game play than computers do. The reason for this is
because game consoles are designed for one thing only, games.
Computers may have more advanced technology, but are also equipped to
perform different tasks. When the next generation of consoles come
out in the next few years, developers hope to use the technology to
their advantage. In one of his speeches the founder and programmer of
Epic Games, Tim Sweeney, said, “over our lifetime, we'd get to
amounts of computing power that come very close to simulating
reality”3.
The second thing is new and improved game developing software that
can generate these realistic graphics.
In 2012, during E3, Electronics
Entertainment Expo, multiple gaming companies revealed their new game
design engines. Square Enix revealed their next generation engine
titled “Luminous Studio” that showed actual in game footage of a
demo entitled “Agni's Philosophy” and Epic Games showed off their
UNREAL 4 engine4.
Euclideon, a company from Australia, has been working on a technology
they call “unlimited detail”5.
Where most game design companies use polygons to create graphics,
Euclideon is using atoms6.
Higher polygons counts equal more details in games, and therefore
game developers are able to create more realistic games. Euclideon is
changing all that with their unlimited detail engine. By utilizing
atoms rather than polygons, they are able to produce a much higher
level of detail in games and create a more realistic look when it
comes to graphics. In their demo one can actually see individual
grains of sand. The company has even developed this piece of software
to allow you to scan actual things from the real world into the game.
With the development of this software using atoms, the details of
using atoms are so vivid, that it is difficult to determine what has
been scanned in or created. This type of technology opens so many
doors. If this new technology takes off the gaming industry could be
looking at a historical leap in graphics and game realism and the
options could become limitless.
http://www.youtube.com/watch?feature=player_embedded&v=UVX0OUO9ptU
http://www.youtube.com/watch?feature=player_embedded&v=DrBR_4FohSE
http://www.youtube.com/watch?feature=player_embedded&v=UVX0OUO9ptU
http://www.youtube.com/watch?feature=player_embedded&v=DrBR_4FohSE
Anel Sisic
1
D.S. Cohen, “Pong-The First Video Game Megahit,”
http://classicgames.about.com/od/history/p/Pong-The-First-Video-
Game-Megahit.htm.
2Eddie
Makuch, “2K Calls for Photorealism in Games,”
http://www.gamespot.com/news/2k-calls-for-photorealism-in-games-6389629.
3Kyle
Orland, “How Close are we to Truly Photorealistic, Real-Time
Games,”
http://arstechnica.com/gaming/2012/02/how-close-are-we-to-truly-photorealistic-real-time-games/.
4“Square
Enix Reveals a Glimpse at the Future of Video Game Graphics,”
http://www.hailmaryjane.com/square-enix-reveals-a-glimpse-at-the-future-of-video-game-graphics/.
5Tim
Ingham, “The Future of Video Game Graphics – or a Load of ole
Nonsense,”
http://www.hailmaryjane.com/square-enix-reveals-a-glimpse-at-the-future-of-video-game-graphics/.
6Tim
Ingham
I think the game industry has gained more influence on the computer graphic and computer art due to the high efficiency they process data. I have talked to the industry professionals who think that it is very possible that games can even change the current standard of the hardware, switching from CPU to GPU. I really look forward to the day when everything is rendered in real time in lighting speed.
ReplyDeleteLinda Chang