By:Gaylen Malone
One of the earliest digital computer games was
created by Stever Russell, Wayne Wiitanen and Martin Graetz in 1961. [1] The
game was titled Spacewar! It is a two-game in which each player controls a
space ship avatar. The goal in the game is for one player to destroy the other.
The
only computer games prior to Spacewar! were created between the years of 1957
and 1961. MIT created TX-0 (Transistorized Experiment Computer Zero). The TX-0
has a collection of interactive graphical programs that included Mouse in the
Maze, HAX and Tic-Tac-Toe.[2] Spacewar! was created for the PDP-1 (Programmed
Data Processor-1). Spacewar! turned out to be a good program to test the
computer with so all the PDP-1 computers orders were shipped out with Spacewar!
already in the core memory of the computer [3]. The widespread popularity of
Spacewar! is largely accredited to the fact that computer shipped out preloaded
with the game already on the computer.
In
1961, DEC (Digital Equipment Corporation)
donated a PDP-1 to the MIT "kludge room" in hopes that the students
and professors at MIT could brainstorm together to think and create something
wonderful and impressive to showcase the capabilities of the PDP-1. [2] "Somebody
had built some little pattern-generating programs which made interesting
patterns like a kaleidoscope.
Not a very good demonstration. Here was this display that could do all sorts of
good things! So we started talking about it, figuring what would be interesting
displays. We decided that probably you could make a two-dimensional maneuvering
sort of thing, and decided that naturally the obvious thing to do was
spaceships."[4] The team of MIT students finished programming the
computer game after nearly 200 hours of work. [1] The gameplay of Spacewar!
involves two spaceships that shoot missiles that are unaffected by gravity.
These two space ships are called "the needle" and "the
wedge". The two space ships attempt shoot each other while trying not to
fall into the star in the center of the screen. The star in the center of the
screen is affected by gravity and is effectively a black hole that sucks up
space ships that get too close to it. The limits of the ships are the limited
number of missiles and the limited supple of fuel.
The game has five controls,
clockwise, counterclockwise rotation, thrust, fire and hyperspace. Hyperspace
is a feather that lets a player avoid missiles by reintroducing them into the
game space in a random location. [5] The risk of using the hyperspace button is
that your ships risks the possibility of exploding. The probability increases
with each use of hyperspace.
As of today, there is only on
working PDP-1, at the Computer
History Museum in Mountain View, California. It
took a team two full years of work to restore the computer and display, but now
Spacewar! is fully operational. [6]
[1]Markoff, John (June 3, 2006). "Alan
Kotok, 64, a Pioneer In Computer Video Games". The New York Times Company Staff. Retrieved November 1, 2012.
[2] "The origin of Spacewar", Creative Computing magazine, August 1981, J. M. Graetz, archived by
wheels.org. Retrieved November 1, 2012.
[3]Computer
History Museum. "Computer History Museum PDP-1
Restoration Project — Introduction". Retrieved November 1, 2012.
[5] The origin of Spacewar", Creative
Computing magazine, August 1981, J. M. Graetz,
archived by wheels.org. Retrieved November 1, 2012.
[6] "The Mouse That Roared: A
PDP-1 Celebration Event". Retrieved November 1, 2012.
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