Video
games have come a long way since their beginnings. From 2-dimensional sprites
to full 3D graphics, the development of video games has advanced along with
technology. The video gaming industry
has mostly been concerned with innovation and the immersion of audiences into
new experiences. Although advancing technologies allow developers to experiment
with new techniques for creating games, the games of decades past are what
paved the way. The
years between the 1970s and 1980s have been a remarkable point of innovation
for the video gaming industry. With the very first home gaming console
release, and the release of the very first 3-dimensional game, audiences were
able to experience gaming through different media that were brand new to that
time period.
The transition between 2-D
graphic games and games with 3-D graphics extends from the beginning on the
1970s until the 1980s. It all started with the Odyssey, created by Magnavox in
1972, prior to Atari’s Pong. Designed by Ralph Baer, the Odyssey was a
device that featured a cartridge slot, and plastic overlays that were placed
onto a television screen to simulate graphics the device itself was unable to
draw, as mentioned by David Winter [1]. These overlays depicted several concepts, including a roulette for
the game Roulette, several sports
fields (Soccer, Tennis, Football, even Hockey and Skiing) for their
corresponding games, and a series of repeating images that must be hit with a
rifle accessory for Shooting Gallery.
Although it was believed that the games
would only work with Magnavox televisions which hindered sales, Magnavox’s
Odyssey still had a reception of over 330,000 consoles sold, and remains one of
the most successful gaming consoles of all time.
Magnavox Odyssey (1972)
Game Overlays for Magnavox Odyssey
By
the end of the decade, the world had seen the release of several games and
consoles, each providing different experiences. Some became instant classics,
such as Midway’s Space Invaders in
1978, and Namco’s Pacman in the early
1980s. Most attempted to compete with Atari, the powerhouse of that time. After
Pong’s release, audiences saw many
variants of the games by other companies. These games were still limited by
2-dimensional graphics, however. Mike Snider states that the artwork used in cover art were what
helped the audience understand what it was they were seeing in the small
graphics. [2] It
wasn’t until the late 1980s that the world would finally see video games beyond
their pixelated images; the arrival of the first 3D game.
Released by Atari in 1980,
Battlezone was the very first video
game to feature 3-dimensional graphics. Like the name implies, Battlezone is a first-person combat
arcade game that is set in a virtual battlefield. The screen is black while
words and images appeared in red and green overlays. The main goal was to outmaneuver
enemy tanks and missiles controlled by a computer and set high scores. The game
itself was so advanced, the US Government began using enhanced versions of the
game to use for training.
In relation to game art, Battlezone’s 3D
graphics created a world close to that of our own, giving players a chance to
experience what it was like to be on a battlefield. Video game art is there to help
audiences explore that which is unfamiliar. Elements such as visuals, audio,
interactivity and story-telling are combined into video game art to present
that experience.
2. Snider , Mike. "Are video games art? Draw your own
conclusions." USA TODAY, 3 12, 2012.
http://usatoday30.usatoday.com/life/lifestyle/story/2012-03-12/video-games-smithsonian/53502696/1(accessed October 15, 2012).
This post reminded me of an article that I read when a while back on Washington Post (http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437.html)
ReplyDeleteThis article basically said that one of the soldier felt that a real life war felt like it is a big battlefield game for him since games like Halo's and Full Spectrum Warrior's art makes it seem so real. I am not sure it is alright for human to just shoot another without remorse at all; however, it does saved his life to be able to react fast and if he doesn't feel remorse then he probably will not experience PTSD afterwards.
A very informative post that takes the reader through a quick synopsis of video game art. I felt the article was an easy ready for an individual like myself who is not a video game major or even an a fluent gamer as well. I also believe that comments regarding the video game art on the cover of the game were well stated. The art truly did help consumers identify with a pixelated character in the game that was merely in abstraction. Once again great article.--McKel Terry
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