Video Games Through Technology 1983-92
By: Cortney Norton
The gaming industry has further
advanced right along side technologies of the time. The constant advancing in
technology sets the standard for what is to be expected in the video gaming
industries as far as graphics and interactions throughout each time
period. Between the years 1983-1992 the
video game industry was at it’s own stage of development, just beginning to
break away from the overall development of technology as a whole.
Video games currently progress, as
their own form of technology; a technology that has become its own art form. As
new advances in programing and rendering have been made available to create these
works of art. The same method of evolution that occurred through out the
history of technology, as well as art history is reoccurring through the
evolution of the gaming industry. When humans create/discover a new media,
generally, after all of the practical uses have been discovered, the devolvement
of a new form of art and entertainment follows. “The real motive force behind
the advance of the world has always been provided by ideas.”1
Throughout many influences came our technology, as did the video game industry.
For example: “Our modern world is largely an intellectual product of the
Renaissance and a physical product of the industrial revolution.” 1
From of which video games are possible, yet they are also a product influenced
by many cultural and technological influences.
Video game consoles were being
introduced left and right at this time. Before the major video game
manufactures we know today became mainstream, many other companies were joining the
race in game development, some lesser known developers helped set the stage for
companies as we know them no. In 1983
the first video game to use laser-disc technology was established by Rick Dyer.
Namco’s PV-1000 was introduced in Japan in 1983 with only 15 games to choose,
Dig-Dug being the most notorious of which.2 Dig-Doug remains a
classic even to this day. A lesser-known Nintendo also released the NES in
Japan, yet due to Atari’s current domination of the American video game
industries it was not released in the U.S. until 1985. Other popular console
released during this time include: The Colecovision, Intellvision, Commodore
64, Sega Master System, Sega Genesis, and the Super Nintendo.
The games being released for these
consoles ranged from four different game types including: Target, Adventure,
Action, and Tactics.2 In games that were target based, the players
main objective was to hit a direct sometimes moving target. These games were
mainly point-shoot games where the player was the armsman. In the adventure
based games the player took on the roll of a specific character, and had many
tasks and quests to accomplish to complete each goal. The more tasks the player
completed the higher the difficulty advanced moving on to the next one. The
player had accomplish many achievements and defeat many obstacles and bosses in order to win
the over all game. Tactics games were strategy based games where the player
usually versed a computer mode, and the players decisions throughout the game
affect the overall outcome. Nintendo was the main produser of these games between
1986 and 1988.2 These years were some of the strongest years for
Nintendo. Some of the most notorious action and adventure games were introduced
by Nintendo for the NES. The games that strongly influenced the current
industry and some franchises that Nintendo continues to build on to this day. A few of these
games were: Final Fantasy, The Legend of Zelda, Mega Man 2, and Metroid.
1 Anon. “JSTOR: Leonardo, Vol. 17, No. 4
(1984), Pp. 277-287.” www.jstor.org.library.scad.edu/stable/1575105?&Search=yes&searchText=game&searchText=evolution&searchText=video&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvideo%2Bgame%2Bevolution%26acc%3Don%26wc%3Don&prevSearch=&item=24&ttl=2768&returnArticleService=showFullText.
2 Chris
Melissinos, Patrick O’Rourke, Mike Mika, Elizabeth Broun. The Art Of Video
Games: From Pac Man to Mass Effect.(New York: Welcom Books 2012)
I remember when I was growing up, my dad used to play the old school Nintendo all the time. He had this one duck game where you would shoot this fake gun at the tv screen to kill the ducks. That was my favorite game back then until I moved on to the gameboy. It's amazing how much these game consoles have progressed.
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